When talking about the function of music in video games, most people disagree about a uniform categorization. In the literature there are numerous approaches to assigning certain functions to game music. There is no ready-made nomenclature under which all game music is classified.
Can music help?
There are game genres that all use music in a similar way. Therefore, the following is not further divided into genres, but into functions. Genre-specific stylistic devices are nevertheless mentioned.
Music can initially be used as support. The player can receive acoustic cues through music and sound, which should help him to better assess the situation on the screen. This function is primarily found in shooter and horror games, as well as in strategy games.
In strategy games, there are short sirens or battle horns when your own units are attacked anywhere on the screen. This should help the player to keep track and, if the worst comes to the worst, to direct their attention to the spot where there is a fire. In general, in strategy games, the image is overloaded with information and the player’s visual perception is well utilized. The acoustic warning signals relieve the eye and outsource the task to the ear. Music and boost services are important in video gaming. The boosting services of eloboostleague together with music improve your gaming experience.
It feels better with music
Another obvious function of music in the game is creating atmosphere or emotionalizing the player in front of the screen. What can be heard in addition to the visual stimuli can trigger different moods and feelings. However, music can also make the virtual world appear alive and authentic. This also explains why the functions cannot be clearly distinguished from one another.
Music affects the world and the player
Of course, the soundtrack of a game can also be used in other ways. As a game mechanic that either affects the player directly or changes the environment through the player.
Many gamers have certainly been in the situation of being influenced by the music, but didn’t realize it. A popular tool is rhythm. The game uses fast music and hectic rhythms to pretend that the situation is particularly stressful and confusing. Even if she really isn’t.
In shooters, for example, an excessively loud pulse can be heard in the event of an injury, which certainly does not correspond to the current pulse of the player. Nevertheless, the users in front of the screen are subconsciously influenced by this and are tempted to show ill-considered reactions. Therefore, the music acts as a game mechanic, which can artificially increase the level of difficulty through simple means.